This is a knight i made optimized for videogames and realtime rendering, the whole model is under 62k polys, i used six 4k texture maps, 3 for the armor, 1 for the face, 1 for the sword and shield and 1 for the eye. It was sculpted in Zbrush, retopo and UVs in maya, texturing in Substance painter and rendering on Marmoset Toolbag.